![I made a simple tool that allows you to change the pivot of a mesh without having to leave the editor : r/unrealengine I made a simple tool that allows you to change the pivot of a mesh without having to leave the editor : r/unrealengine](https://preview.redd.it/huauqrsi80a51.gif?format=png8&s=57d62ae095304aac0c8fec34ccb067ed82c7c2d8)
I made a simple tool that allows you to change the pivot of a mesh without having to leave the editor : r/unrealengine
GitHub - Ascentroid/Ascentroid: Ascentroid is a free-flight, six-degree-of-freedom scifi first person shooter game built on Unreal Engine 4 with peer-to-peer (P2P) multiplayer support.
![I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working](https://preview.redd.it/8se37296hsn01.png?auto=webp&s=1a8cd67a7a6bc4b352b4b3462c807c495f9f1fcc)
I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working
![Instanced foliage is causing massive performance drop when changing visibility of ordinary static meshes - Platform & Builds - Unreal Engine Forums Instanced foliage is causing massive performance drop when changing visibility of ordinary static meshes - Platform & Builds - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/d/4/d4682001f58d70a471db3a75dada6c5ae6abba64.jpeg)